Candy. Lots and lots of candy. That is basically the gist of Candemonium, mine and Gary Kluth's submission for TAGD's first every GameJam. The goal of the game is simply to dodge all the candy while picking up the tealish orbs. Picking up the orbs progresses you to the next stage, but each stage is harder than the last! Can you master the candy?

Use the mouse the maneuver and P or Shift to pause. As a protip, your hitbox is only the single red pixel in the center of the star!

A GameJam is essentially an event meant to motivate people into finally making a game, though normally in a very short amount of time. For our TAGD group, we had from a Wednesday to a Sunday, four days, to build an entire game from scratch. This is the first time I ever attempted to make anything in so short a period. Candemonium is the result.

A special thanks goes to Gary Kluth who did all of the artwork and selected the music!

If the game is taking a while to load, don't worry. It's loading. I didn't have enough time to implement a preloader, so for the moment you get a beautiful white screen.

Overall, this took about 12 hours to make.

Please refer to the Legal Guidelines for license information.